Images ©Marvel Studios
Work: Texturing | Look-Development | Lighting & Rendering
My biggest task on Age of Ultron was the look-deveopment of the various Iron Legionnaire characters,
including their multiple destruction levels. For half a year I had the fortune to work on those characters.
I have learned a lot during this period in terms of my texturing and look-dev workflow.
Textures were done in Mari and look-development in Katana using Renderman.
Other than that I was helping out in some areas of the Ultron Mark 1 character and several other props.
For the "one-minute"-shot I was doing the look-dev, some texturing & lighting for the scan- and the assembly-room.
If you want to read more about the role that Trixter played on Age of Ultron you can go to this article at digital tutors
Software used: Mari | Katana