At companies like Ignyte, Trixter Commercial, Flavor3D & Topalsson I was fortunate to work on some great looking commercials. Not all of those commercial projects can be discussed or shown on my website, but I have managed to present you a selection of them on the following subpages.
velvet mediendesign GmbH
' Ocaso ' Commercial
Modeling-, Texturing-, Lighting & Rendering-Artist
Company: velevt mediendeisgn
Work: Modeling, Texturing, lighting & rendering
I was cleaning, modeling and texturing 10 digi doubles from scan data, as well as laying another texture pass of damage history on top of the rollercoaster carts. After that I was doing lighting and rendering for 10 shots and 5 print images.
Software used: Maya, Vray
HFF student project
' EARL HERNEST IV. ' Commercial
VFX & Compositing
Director: Christian Ricken
Production: Nordpolaris GmbH
Work: VFX & Compositing
For this HFF student project I was helping the production by enhancing the shots with explosions, smoke, gunfire.
Ignyte GmbH
' Barclay Card ' Commercial
3D-Generalist
Company: Ignyte / The Marmalade
Work: 3D-Generalist
I worked as a 3D-Generalist on the future City: modeling, animation, texturing, shading, lighting & rendering.
Software used: Maya
Trixter Commercial GmbH
‚ Gigaset-ME ‘ commercial
Lighting & Rendering-Artist
HFF student project
' Hofbräu '- Commercial
Set supervision, VFX & Compositing
Director: Christian Ricken
Production: Nomis GmbH
Work: Set supervision, VFX & Compositing
For this HFF student project I was involved quite early on in order to find a suiting beam effect.
Also 3D FX techniques were tested, the final effects were all made using 2D compositing in After Effects.
On the day of shooting I was responsible for overlooking the effect shots on set.
In the end I was working on 7 of its 14 shots: Lens flares, wire removal, ufo through the window and the various beam-ups & downs.
In 2015 the film won the Hofbräu-Trophy and was shown as a commercial in various munich cinemas.
Dassault Systemes 3DExcite GmbH – Flavor3D
Automotive Project
Lighting & Rendering-Artist
Topalsson GmbH
Automotive Project
Lighting & Rendering-Artist
Ignyte GmbH
' telstra - claude ' commercial
3D-Generalist
Company: Ignyte / Fin Design | Robber's Dog
Work: Texturing & Sculting for the sea shells
For this commercial I took over the texturing and shading work for the various sea shells.
The main protagonist's shell was sculpted using ZBrush.
Software used: Maya | Mudbox | ZBrush | Vray
Ignyte GmbH
' Baileys Coffee Creamer – The One ' Commercial
Texturing- & Look Development- Artist'
' Mattoni – Animals ' Commercial
Modeling-, Texturing-, Lighting- & Rendering-Artist
' Borjommi ' Commercial
Texturing-, Look Development-, Animation- Artist
Company: Ignyte / Velvet Mediendesign
Work: Texturing & Look development of machinery, ZBrush sculting on some parts
Company: Ignyte / Velvet Mediendesign
Work: Giraffe and flamingo: Texturing, Look development and model refinement
After having done a commercial with a cg-giraffe before, Ignyte already had a textured model.
My task was to enhance both the model and the textures, especially on the lower body.
Similiar work had to be done for the flamingo.
Lighting and rendering were done using Yeti and VRay.
Software used: Maya | Mudbox | Vray