March 2012 - October 2013

Trixter Film GmbH, München 

Junior 3D-Artist: 

 

’ Item 47 ‘ (uncredited) 

Previz-Animation -Artist 

 

’ Wolfblood – Season 1 ‘ 

Texturing-, Lighting- & Rendering- Artist 

 

’ 11 settembre 1683 ‘ 

Texturing -Artist 

 

’ Cloud Atlas ‘ (uncredited) 

3D-Generalist 

 

’ The 7th Dwarf ‘ 

Character & Set Modeling -Artist 

 

’ Wolfblood - Season 2 ‘ 

Texturing-, Modeling-, Lighting- & Rendering-Artist 

 

’ Marvel's Captain America: The Winter Soldier  ‘  

Texturing-, Modeling-, Lighting- & Rendering-Artist


Marvel's Captain America: The Winter Soldier

 

Company: Trixter

Work: Modeling | Texturing

 

For the Zola-room sequence Trixter extended the original set with millions of digital computer terminals. I was working on the modeling and texturing of those computers.

 

For another scene I have textured policemen CG-doubles that are lying next to an exploding car.

 

Software used: Maya | Mari

 


The 7th Dwarf

Images ©Universal Studios

 

Company: Trixter

Work: Modeling

 

For "the 7th dwarf" I have spent almost half a year modelling.

Trixter was responsible for modeling all of the characters and providing the previz-set models.

During this period I had to tweak almost every character once. But the characters that I have worked the most are the "Court Tinkerer" and "Herman the Merman". I have learned a lot about topology and 3D-modeling in general on this project.

 

Other than that I have modelled most of the previz -sets.

This was an interessting task since it established all the size releationships for the final scenes.

 

Software used: Maya

 


wolfblood

Images  ©BBC

 

Company: Trixter

Work: Modeling | Texturing | Lighting | Rendering

 

At Trixter I have worked on the first two seasons of the BBC series Wolfblood.

For our virtual wolves I was responsible for the skin and fur texturing.

On the second season I was asked to do some more anatomical sculpting and blend shapes for our 3D-model.

 

I was also working as a lighting & rendering artist on several shots.

For the transformation sequence I was working in a generalist way:

All the way from research, storyboarding, animatic to the final renderings.

 

Software used: Maya | Mari | ZBrush | Katana | Nuke