Trixter Film GmbH, München
Junior 3D-Artist:
’ Item 47 ‘ (uncredited)
Previz-Animation -Artist
’ Wolfblood – Season 1 ‘
Texturing-, Lighting- & Rendering- Artist
’ 11 settembre 1683 ‘
Texturing -Artist
’ Cloud Atlas ‘ (uncredited)
3D-Generalist
’ The 7th Dwarf ‘
Character & Set Modeling -Artist
’ Wolfblood - Season 2 ‘
Texturing-, Modeling-, Lighting- & Rendering-Artist
’ Marvel's Captain America: The Winter Soldier ‘
Texturing-, Modeling-, Lighting- & Rendering-Artist
Marvel's Captain America: The Winter Soldier
Company: Trixter
Work: Modeling | Texturing
For the Zola-room sequence Trixter extended the original set with millions of digital computer terminals. I was working on the modeling and texturing of those computers.
For another scene I have textured policemen CG-doubles that are lying next to an exploding car.
Software used: Maya | Mari
The 7th Dwarf
Images ©Universal Studios
Company: Trixter
Work: Modeling
For "the 7th dwarf" I have spent almost half a year modelling.
Trixter was responsible for modeling all of the characters and providing the previz-set models.
During this period I had to tweak almost every character once. But the characters that I have worked the most are the "Court Tinkerer" and "Herman the Merman". I have learned a lot about topology and 3D-modeling in general on this project.
Other than that I have modelled most of the previz -sets.
This was an interessting task since it established all the size releationships for the final scenes.
Software used: Maya
wolfblood
Images ©BBC
Company: Trixter
Work: Modeling | Texturing | Lighting | Rendering
At Trixter I have worked on the first two seasons of the BBC series Wolfblood.
For our virtual wolves I was responsible for the skin and fur texturing.
On the second season I was asked to do some more anatomical sculpting and blend shapes for our 3D-model.
I was also working as a lighting & rendering artist on several shots.
For the transformation sequence I was working in a generalist way:
All the way from research, storyboarding, animatic to the final renderings.
Software used: Maya | Mari | ZBrush | Katana | Nuke